GameSalad Academy

GameSalad Classroom

GameSalad Curriculum

(Windows)

Unit 1

“Monster Maze” is the first unit in the GameSalad game design curriculum series and covers the basics of the GameSalad user interface and foundations of a basic game including user input and actor movement, collision, object collection, and victory / failure conditions.

Unit 2

“Fruit Fall” is the second unit in the GameSalad game design curriculum series.  While its game mechanics appear simple, this lesson introduces the concept of object-oriented programming through random object spawners, introduces students to the design challenges of implementing logic and behaviors that take place off-screen, and focuses heavily on user interface design across multiple device platforms (and the affordances each device offer).

Unit 3

“Good Tank, Bad Tank” is the second unit in the GameSalad game design curriculum series and introduces a number of more sophisticated game development topics including object spawning, attribute constraints and basic AI-driven enemies.

Unit 4

“Space Runner” is the fourth unit in the GameSalad game design curriculum series. This unit introduces physics simulation, particle systems, animation control and a variety of platform game mechanics such as running, jumping, object collection and more.

Unit 5

“Top-Notch Trivia” is the fifth unit in the GameSalad game design curriculum series.  It introduces concepts of conditional branching and multidimensional arrays (GameSalad’s table feature) in a quiz game that inspires creativity.

GameSalad Curriculum

(Mac)

Unit 1

“Monster Maze” is the first unit in the GameSalad game design curriculum series and covers the basics of the GameSalad user interface and foundations of a basic game including user input and actor movement, collision, object collection, and victory / failure conditions.

Unit 2

“Fruit Fall” is the second unit in the GameSalad game design curriculum series.  While its game mechanics appear simple, this lesson introduces the concept of object-oriented programming through random object spawners, introduces students to the design challenges of implementing logic and behaviors that take place off-screen, and focuses heavily on user interface design across multiple device platforms (and the affordances each device offer).

Unit 3

“Good Tank, Bad Tank” is the second unit in the GameSalad game design curriculum series and introduces a number of more sophisticated game development topics including object spawning, attribute constraints and basic AI-driven enemies.

Unit 4

“Space Runner” is the fourth unit in the GameSalad game design curriculum series. This unit introduces physics simulation, particle systems, animation control and a variety of platform game mechanics such as running, jumping, object collection and more.

Unit 5

“Top-Notch Trivia” is the fifth unit in the GameSalad game design curriculum series.  It introduces concepts of conditional branching and multidimensional arrays (GameSalad’s table feature) in a quiz game that inspires creativity.

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